The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. Gamification is about transforming the classroom environment and regular activities into a game. It requires creativity, collaboration, and plays. There are numerous ways to bring games and game playing into the content area classroom to promote learning and deepen student understanding. It focuses on short-term, achievable goals with clear rewards and provides a framework for learning new material. Gamification gives us goals and goals give purpose.
Some facts about Gamification.
People are only able to recall 10% of what they read and 20% of what they hear. If there are visuals/images/infographics associated with plain text or an oral presentation, the retention percentage increases to 30%.
80% of the learners said their productivity would increase if learning was more game-like.
Over 60% of learners said they would be motivated enough if they had scores/points associated with leaderboards/dashboards and if they could share it while competing with other students.
UnicornRunner is a fun-education game which combines English Grammar Quizzes and a reward game.
The app tests for important English Vocabulary and Grammar concepts for success in the English Language in the early Elementary Grades 2-4. Quizzes cover the topic like Prefixes, Suffixes, Base words, Word meanings etc.
Every grade includes 4 levels of quizzes and with each level, a user will learn a new concept. Depending upon the proficiency achieved, a user will be granted badges. Collecting maximum badges would allow a user to redeem it for the Unicorn Runner Game.